State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 3D Anime Games Performance in Romania, Q2 2024

Discover the performance metrics of the top 5 3D Anime Games in Romania for Q2 2024, including downloads, revenue, and weekly active users.

Top 5 3D Anime Games Performance in Romania, Q2 2024

In the second quarter of 2024, the performance of the top 5 3D Anime Games on a unified platform in Romania showcased intriguing trends. The data, sourced from Sensor Tower, reveals insights into downloads, revenue, and weekly active users for these popular applications.

Solo Leveling:Arise from Netmarble Corporation saw a significant launch impact. The game generated around $14K in revenue during its second week of release and experienced a gradual decline to approximately $3.7K by the last week of June. Downloads started off strong with about 18.9K in the first week but rapidly decreased to 364 by the end of the quarter. The weekly active users showed an overall upward trend, starting at 18.3K and reaching 20.1K in the final week.

KURO GAMES' Wuthering Waves also had a notable performance. The game earned around $5.8K in its launch week, climbing to $6.7K in early June before tapering off to $3.2K by the end of the month. Downloads reflected a similar trend, with an initial 11.4K dropping to 1.2K. Weekly active users decreased from 10.2K at launch to 5.9K by the quarter's end.

Hero Clash: Playtime Go from 9z Games (HK) maintained a relatively stable revenue stream, peaking at $8.5K in late April and gradually declining to $2.6K by late June. Downloads were modest, starting around 3.1K in early April and dropping to 406 by the end of the quarter. The game sustained a high level of weekly active users, fluctuating between 38K and 45K.

COGNOSPHERE PTE. LTD.'s Genshin Impact continued to perform well, generating a peak revenue of approximately $15.5K in late April and settling around $7K by the end of June. Downloads remained steady around 1.1K to 1.4K throughout the quarter. Weekly active users showed a consistent trend, ranging from 29.7K to 37.2K.

Finally, AFK Journey by Farlight Games experienced a steady revenue decline from $8.8K in early April to about $3.4K by late June. Downloads started at 3.5K and decreased to 627. The game’s weekly active users ranged from 4.5K to 7.9K, indicating a stable user base.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024